VoidTrecker Express Mods (
voidtreckermods) wrote in
voidtreckerexpress2022-01-01 05:21 am
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Entry tags:
- alice liddell (am) [ou],
- allen walker [crau],
- clu [au-crau],
- devero [ou],
- elidibus [ou],
- esteban drake [ou],
- fai d flourite [ou],
- inigo [ou],
- jin ling (mdzs) [crau],
- kairi [ou],
- koumyou sanzo [ou],
- little one [ou],
- madoka kaname [ou],
- nell ingram [ou],
- romeo [crau],
- sonya blade [ou],
- taiki [ou],
- thanatos [ou],
- tidus [ou],
- yondu udonta [ou],
- yugi mutou [ou],
- ~x~aziraphale [crau],
- ~x~bucky barnes [crau],
- ~x~connor [ou],
- ~x~eli vanto [ou],
- ~x~thrawn [ou]
A NEW PLATFORM [INTRO POST JANUARY]
On the Train
Despite whatever Voidtreckers may have learned or how they feel about those revelations - or reminders - of the precariousness of their situation, the train flies ever onward.
"Good morning Voidtreckers, it is day one of the month of Poi. Points have been updated on the system."
With points updated, everyone can spend the morning shopping. Most people will be expecting the second announcement that comes a few hours later.
"Shortly arriving into a designated void platform. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one. The weather is dry but there is a chill to the air and a strong breeze." A lurch and a jolt, and the windows fill with the fog that means they are at a platform.
The doors open. As usual, those who leave first notice nothing, walking silently, rucksacks on their backs, towards the barriers. Dairine, Okada Izō, Rapunzel, Satoru and Siebren; all pass across the platform, not looking back. And then they're gone, disappeared through the barriers and into the fog beyond.
But on the platform itself there are thirteen new faces. Wearing hoodies in all four colours and in various states of confusion.
For New Passengers
At first all they can see is steam billowing around them as they come to their senses. As their eyes adjust, they find themselves on a platform. The platform is long with a grassy mound behind them. It is blustery and the air is cold, they will be glad of those hoodies.
They are standing, in clothes that are not their own and a style they might not even recognise. They are carrying a rucksack on their back. For a moment it seems to just be them, alone on the foggy, windy platform; then the fog begins to fade and they realise they aren’t alone.
Thirteen figures, all facing the tracks, all dressed in cargo trousers and hoodies. Then there is a roaring sound and out of the fog arrives a train. Jet black with gold writing on the side. The Voidtrecker Express. There is a hiss as the doors slide open and out pours a strange assortment of people, over a hundred at least. Some are human, some are less so. Most are wearing the same hoodie in one of the four colours, red, orange, blue and purple, though some are sporting different clothes in a variety of styles.
Behind them, the doors close, and the train is cloaked in the same fog that hides the world beyond the platform.
The Train
After a short time, perhaps ten minutes or so, the fog clears and the doors hiss open again. Those from the train may encourage those on the platform to board. It’s not like there's anywhere else to go and even if there was, you feel a pull. A need to board, a feeling that staying on the platform would lead to something terrible. If that is not enough, there are plenty of people on the platform now, to encourage them onto the train.
Each ICP shows the same message and next to the screens there are stacks of leaflets written by those on the train, with further information (see
'Publications'). The store rooms have been restocked with fresh ingredients, with cans of corned beef lining the shelves.
For passengers that have bought items, these are also scattered around the luggage carriage in various suitcases and bags. Those from purple who go to find their prize will find a large box containing a gingerbread train for them to share. Plenty enough to go around, even for the largest team.
New passengers will find their ticket allows them into their cabins. In most rooms, the occupied beds are obvious, leaving the spotless, empty spaces for the newcomers. Room is tight but there are storage cubbies at the head of each bed, beds fold up and the bottom bunks double as benches for the small table. There is storage under those benches full of spare blankets and pillows.
Snow Time: Rock Garden
Winter seems to have followed from Osiga and nested in the rock garden. There's a chill that nips in the air and a light snow (real snow) fills the air. A thin cloudy haze at the top of the carriage seems the source. Yet the kaleidoscope of the void will assure that this is no timely world stop.
People might have seen it occurring the night before. Snow falling heavy before tapering off with an odd precision, leaving a heavy blanket over the carriage 'ground'. By morning of Platform Day, a miniature winter has descended, ripe for snowforts, snowballs, angels and snowmen.
It's not just the climate that's changed. Many statues and rock features are missing or moved. Digging below the snow reveals soil now frozen but providing a barrier between the bare floor of the carriage. Keen eyes will see changes are made with safety and available space in mind. The fountain has been emptied but the pond and streams are frozen solid, allowing intrepid spirits to try slide-skating over the surfaces without the risk of breaking through. The mosaics are still around, and enchantments are in place to protect paintings and paper decorations from damp. Any plants have been sent to sleep or taken to safety.
The benches are still around. Paths and bridges are covered with fresh snow, but, as the day goes on, it's trampled down and or scattered. Najaran's woodfolk may be glimpsed near Jingyi's shrine or hiding in the shadows of rocks and statues still present, perhaps even buried in the snow and peeking out. Shy around humans, though those with pointed ears or Hylian lineage may find an easier time interacting.
There are signs on both doors of the carriage warning of the change and mentioning the dressing carriage will have winter gear, and it does: with hats, scarves, gloves and ice skates in a variety of sizes. Dispensers with warm drinks such as coffee, hot chocolate and hot water for tea are available in the Games Carriage.
Early the next day, the snow will be gone and the gardens returned to how they once were.
Departure
A second horn sounds to encourage any stragglers taking advantage of the fresh air, and the doors slide shut. Veteran passengers know what will happen next, but they may wish to brief their new companions.
The train sets off, the fog obscuring the view again as it picks up speed.
"Welcome aboard, passengers of the Voidtrecker Express." A female-coded artificial sounding voice echoes throughout the train. "Please take the time to read the passenger information displayed on the Information and Communication points and familiarise yourself with the layout and emergency exits."
The train begins to tilt, leaving the ground and rising up into the fog-filled sky.
"Entrance into Voidspace imminent. New passengers are advised to remain seated. Entry into Voidspace in ten, nine, eight, seven, six, five, four, three, two, one."
A shudder, a jolt, a lurch to the left. A flash of light, colourful and blinding. As quick as it happens it is done. The train seems to steady itself. The fog from the windows is gone now, replaced with a kaleidoscope of ever-changing colours.
Welcome to the Void!
Despite whatever Voidtreckers may have learned or how they feel about those revelations - or reminders - of the precariousness of their situation, the train flies ever onward.
"Good morning Voidtreckers, it is day one of the month of Poi. Points have been updated on the system."
With points updated, everyone can spend the morning shopping. Most people will be expecting the second announcement that comes a few hours later.
"Shortly arriving into a designated void platform. Exit from void in ten, nine, eight, seven, six, five, four, three, two, one. The weather is dry but there is a chill to the air and a strong breeze." A lurch and a jolt, and the windows fill with the fog that means they are at a platform.
The doors open. As usual, those who leave first notice nothing, walking silently, rucksacks on their backs, towards the barriers. Dairine, Okada Izō, Rapunzel, Satoru and Siebren; all pass across the platform, not looking back. And then they're gone, disappeared through the barriers and into the fog beyond.
But on the platform itself there are thirteen new faces. Wearing hoodies in all four colours and in various states of confusion.
For New Passengers
At first all they can see is steam billowing around them as they come to their senses. As their eyes adjust, they find themselves on a platform. The platform is long with a grassy mound behind them. It is blustery and the air is cold, they will be glad of those hoodies.
They are standing, in clothes that are not their own and a style they might not even recognise. They are carrying a rucksack on their back. For a moment it seems to just be them, alone on the foggy, windy platform; then the fog begins to fade and they realise they aren’t alone.
Thirteen figures, all facing the tracks, all dressed in cargo trousers and hoodies. Then there is a roaring sound and out of the fog arrives a train. Jet black with gold writing on the side. The Voidtrecker Express. There is a hiss as the doors slide open and out pours a strange assortment of people, over a hundred at least. Some are human, some are less so. Most are wearing the same hoodie in one of the four colours, red, orange, blue and purple, though some are sporting different clothes in a variety of styles.
Behind them, the doors close, and the train is cloaked in the same fog that hides the world beyond the platform.
The Train
After a short time, perhaps ten minutes or so, the fog clears and the doors hiss open again. Those from the train may encourage those on the platform to board. It’s not like there's anywhere else to go and even if there was, you feel a pull. A need to board, a feeling that staying on the platform would lead to something terrible. If that is not enough, there are plenty of people on the platform now, to encourage them onto the train.
Each ICP shows the same message and next to the screens there are stacks of leaflets written by those on the train, with further information (see
'Publications'). The store rooms have been restocked with fresh ingredients, with cans of corned beef lining the shelves.
For passengers that have bought items, these are also scattered around the luggage carriage in various suitcases and bags. Those from purple who go to find their prize will find a large box containing a gingerbread train for them to share. Plenty enough to go around, even for the largest team.
New passengers will find their ticket allows them into their cabins. In most rooms, the occupied beds are obvious, leaving the spotless, empty spaces for the newcomers. Room is tight but there are storage cubbies at the head of each bed, beds fold up and the bottom bunks double as benches for the small table. There is storage under those benches full of spare blankets and pillows.
Snow Time: Rock Garden
Winter seems to have followed from Osiga and nested in the rock garden. There's a chill that nips in the air and a light snow (real snow) fills the air. A thin cloudy haze at the top of the carriage seems the source. Yet the kaleidoscope of the void will assure that this is no timely world stop.
People might have seen it occurring the night before. Snow falling heavy before tapering off with an odd precision, leaving a heavy blanket over the carriage 'ground'. By morning of Platform Day, a miniature winter has descended, ripe for snowforts, snowballs, angels and snowmen.
It's not just the climate that's changed. Many statues and rock features are missing or moved. Digging below the snow reveals soil now frozen but providing a barrier between the bare floor of the carriage. Keen eyes will see changes are made with safety and available space in mind. The fountain has been emptied but the pond and streams are frozen solid, allowing intrepid spirits to try slide-skating over the surfaces without the risk of breaking through. The mosaics are still around, and enchantments are in place to protect paintings and paper decorations from damp. Any plants have been sent to sleep or taken to safety.
The benches are still around. Paths and bridges are covered with fresh snow, but, as the day goes on, it's trampled down and or scattered. Najaran's woodfolk may be glimpsed near Jingyi's shrine or hiding in the shadows of rocks and statues still present, perhaps even buried in the snow and peeking out. Shy around humans, though those with pointed ears or Hylian lineage may find an easier time interacting.
There are signs on both doors of the carriage warning of the change and mentioning the dressing carriage will have winter gear, and it does: with hats, scarves, gloves and ice skates in a variety of sizes. Dispensers with warm drinks such as coffee, hot chocolate and hot water for tea are available in the Games Carriage.
Early the next day, the snow will be gone and the gardens returned to how they once were.
Departure
A second horn sounds to encourage any stragglers taking advantage of the fresh air, and the doors slide shut. Veteran passengers know what will happen next, but they may wish to brief their new companions.
The train sets off, the fog obscuring the view again as it picks up speed.
"Welcome aboard, passengers of the Voidtrecker Express." A female-coded artificial sounding voice echoes throughout the train. "Please take the time to read the passenger information displayed on the Information and Communication points and familiarise yourself with the layout and emergency exits."
The train begins to tilt, leaving the ground and rising up into the fog-filled sky.
"Entrance into Voidspace imminent. New passengers are advised to remain seated. Entry into Voidspace in ten, nine, eight, seven, six, five, four, three, two, one."
A shudder, a jolt, a lurch to the left. A flash of light, colourful and blinding. As quick as it happens it is done. The train seems to steady itself. The fog from the windows is gone now, replaced with a kaleidoscope of ever-changing colours.
Welcome to the Void!
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"Bad?" Isn't that honest? No, wait, let him try again. "I can count and multiple - what kinda math are you thinking? --And this'll get uncomfortable," he adds, figures, even after a few seconds. Yeah, if Clef wants him to stay like this for too long...
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???
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"H-hey!" Tidus's eyes are open, and he tips his head up in an attempt to look, but quits halfway. "--What about a smaller number?! You lost me at-- C C? C C C 3 3 3 D D D E E E?"
Was his body meant to get uncomfortable or his brain...?!
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"A 1 B B B 2 C C C D- no, wait, 3..."
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"A 1 B B... two Bs?" Is it okay to ask? "B B, C C C - 3 3 3?"
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He really wasn't seeing it, but it clicks with that - maybe dumb of him, but whatever.
"Okay, so - A 1, B B, 2 2, C C C, 3 3 3, D D D D, 4 4 4 4, E E E E E, 5 5 5 5 5 5... uh - what's next? Are you using an alphabet? F you said?"
His head is feeling heavier like this, his legs not agreeing with the position. But, whatever! He can handle some stiffness.
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"Uh, okay, I get what you're going with, but - you think we can go through that alphabet first? I figured you were doing an alphabet with the numbers increasing, but I don't know that alphabet. I mean, the order?"
This is not the position to be thinking in, but he doubts that Clef is about to let him sit up and look at an alphabet.
"So you said- A, B, C, D, E, F... G, H-- I L M?"
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"Okaaay, sure - good thing the point of this is to be miserable and repeat a bunch of stuff, right?" That is the point, isn't it. "A, B, C, D, E, F... G, H, I... ugh, is it cheating if you write them and I read them a few times? I can stay like this-"
His head's already down, so-?!
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"You just ready to start teaching anyone at random?" It's a joke, but also, not so untrue for what just happened, right? Tidus rolls his shoulders, then starts to slowly move back in the chair. "What's the real point? Focusing through the discomfort - then what? I mean, it sounds good for ignoring pain when you're in the middle of a fight, but that has something to do with magic too?"
Presumably?
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"Maintaining more complex spells takes focus. If you are keeping a shield around a group in a battle, you cannot afford to lose your focus, even if the foe is shaking the ground under your feet. A fast spell requires focus just for a moment, but many of the most useful spells require continuous focus. Mastering focus is one of the keys needed to master your magic. And it doesn't hurt in other areas of your life, being able to focus, either."
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"Makes sense. Never been good at long-focusing." He'll admit to that. "All the spells I know just need a few seconds - bring them in--" he makes a fist with his right hand, drawing it back-
"And pow!" And out he throws the hand, releasing the fist.
"It's all about drawing energy in and turning it into what you want! Sound like your magic too?"
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"This magic is far more drawing from yourself. Both have their uses, of course. But what I teach will be more drawing from yourself."
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He's not thought about it either. Is he drawing it out from around him here, or from inside? Eh, whatever - if it works, it works. It's exhausting, whichever place he's getting most of it.
But that's nothing new for anything that isn't time magic.
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Nothing really severe - just an annoying kind of discomfort, he figured.
"But okay." Okay. And looking at those amount of letters on that paper. "So... ...you want me to do that whole alphabet with the numbers totally?"
...It made be only dawning on him now how many numbers that is going to be.
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