A-Qing (
spikelet) wrote in
voidtreckerexpress2020-06-04 12:47 pm
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Open - Fiddlesticks and Grasshopper catchall
Who: A-Qing and YOU
Where: See prompts
When: Fiddlesticks Day 17 onwards
What: 1. first morning, sneaking back into 1-E | 2. mix and mingle, out and about | 3. sticky fingers and bad decisions | 4. what if she just lived in the cinema | 5. wildcard
Notes: If you prefer prose/action, switch to the format you want and I'll match. She will never be in a carriage or space by herself. If you want to amend a prompt or do it differently, i.e. confronting her for stealing after the fact, go for it.
Warnings: Threads may include discussions violence or death, these will be marked.
1. New Game+, Day 17 Morning, closed to 1-E
Unaware of the effect that should have had her in her bunk by now, just minutes after the morning alarm, A-Qing slides open the door to her room as quietly as possible. Her breathing is light and fast, confusion and exertion taking their toll. Having discarded and defaced her uniform, relieved that someone had at least pointed out to her that the little scraps of white fabric sewn into the seams had her name on, she'd had to grab a damp towel from the laundry and wrap it around herself. They'll get over it, she decides.
She hopes they're all still asleep, she has no idea what time it is, or why she woke up in a bag, clothes covered in dried blood but her own body completely clean and unmarred. She just wants to crawl into bed and never come out. But first, new clothes. If she can just unzip this bag with fingers starting to shake.
2. Safety in Numbers, OTA
For all of his threats, she knows that guy isn't an idiot. He wouldn't go after her in broad daylight - trainlight, whatever - so that means that as much as she wants to just hole up in her room and never come out, she should be safe to move about. And should, because now her mission to have him dealt with is back on.
Carefully, though, only going from one carriage to another when she can slip in with someone else, but exploration has begun. Without a cane to tap as a prop to make people move out of the way, she braces herself and starts casting her hand about in front of her, fingers flitting from surfaces, edges of tables and tracing along walls; she's sure she'll have to bump into a few people who don't notice... But without knowing who's on his side, she can't risk losing the element of surprise. Even if it's just someone who knows she's faking it, because he's told them - that's vital information.
Every so often, she spots someone she 'knows', and asks the nearest person, "Excuse me, I'm looking for...". Either loud enough to get their attention, or at the least to get herself steered in the right direction.
3. Bad Habits and Misplaced Retribution, OTA
Stealing is wrong. A nice tenet, for people who have anything. They've given her a bag of clothing, of soap, paper and writing implements and a ticket that she's told has her name and location on it. And, apparently, three 'points', that can be used like coins to buy anything she wants from the 'vending machine'. But while she doesn't know the prices of things, she does know that, for example, a live rabbit is thirty points, and can work backwards from there. Enough to have a solid idea that her three points won't buy her anything important.
So she looks over shoulders and from around corners at people using the ICPs or the vending machines. She's studied her own ticket enough to know which words on the 'roster' are the name or 'cabin', so by process of elimination, the points value is either of the numbers on either side of the 'cabin'.
Looking for the biggest number, she realises with disappointment that she's going to have to risk it, because most people only have one big number and one small. A few people have both numbers high, but they're mostly in Red, same as that guy, and look severe or busy, the worst kind of person to steal from. While she'd love to, maybe just to punish them for not figuring out that guy's deal or for being his friend, she won't risk it. Regretfully, she aims for someone younger, and hopes that the number on the right is points.
A bump, a stammered apology, and she goes for their ticket with a short lifetime of skill.
[OOC: Conditions for being stolen from: 1. your character has a large number of points, at least in the triple digits, and 2. their ticket is accessible, i.e. she's seen them take it out and then put it away somewhere she can pick it from. She will NOT steal from anyone wearing red. If she is successful, she will buy a 3p snack from the vending machine and then reverse pickpocket the ticket back onto their person. ]
4. [Merry Little Voidtrain theme on haunting repeat], OTA
It takes her some time, but eventually she follows a group of other passengers into an open, dark room full of seating. A large, intricate production is unfolding on a screen at one side. Entranced, she sits among them, curls up with her knees tucked up into her hoodie. Rests her chin on her folded arms, and, ironically, takes in the 'movie' without seeing it.
Sat next to any of a certain smaller selection of people, she might allow herself to follow the screen, vision fixed on the colours and movement of another world, a story told in breathtaking detail, like it's happening right in front of her.
Either way, she'll end up invested, breath catching at suspenseful moments, protesting out loud when a villain seems to be getting away or a character she likes is being mistreated... She's not a quiet viewer, and doesn't know or care to change that.
5. Wildcard
[ Choose your own adventure! ]
Where: See prompts
When: Fiddlesticks Day 17 onwards
What: 1. first morning, sneaking back into 1-E | 2. mix and mingle, out and about | 3. sticky fingers and bad decisions | 4. what if she just lived in the cinema | 5. wildcard
Notes: If you prefer prose/action, switch to the format you want and I'll match. She will never be in a carriage or space by herself. If you want to amend a prompt or do it differently, i.e. confronting her for stealing after the fact, go for it.
Warnings: Threads may include discussions violence or death, these will be marked.
1. New Game+, Day 17 Morning, closed to 1-E
Unaware of the effect that should have had her in her bunk by now, just minutes after the morning alarm, A-Qing slides open the door to her room as quietly as possible. Her breathing is light and fast, confusion and exertion taking their toll. Having discarded and defaced her uniform, relieved that someone had at least pointed out to her that the little scraps of white fabric sewn into the seams had her name on, she'd had to grab a damp towel from the laundry and wrap it around herself. They'll get over it, she decides.
She hopes they're all still asleep, she has no idea what time it is, or why she woke up in a bag, clothes covered in dried blood but her own body completely clean and unmarred. She just wants to crawl into bed and never come out. But first, new clothes. If she can just unzip this bag with fingers starting to shake.
2. Safety in Numbers, OTA
For all of his threats, she knows that guy isn't an idiot. He wouldn't go after her in broad daylight - trainlight, whatever - so that means that as much as she wants to just hole up in her room and never come out, she should be safe to move about. And should, because now her mission to have him dealt with is back on.
Carefully, though, only going from one carriage to another when she can slip in with someone else, but exploration has begun. Without a cane to tap as a prop to make people move out of the way, she braces herself and starts casting her hand about in front of her, fingers flitting from surfaces, edges of tables and tracing along walls; she's sure she'll have to bump into a few people who don't notice... But without knowing who's on his side, she can't risk losing the element of surprise. Even if it's just someone who knows she's faking it, because he's told them - that's vital information.
Every so often, she spots someone she 'knows', and asks the nearest person, "Excuse me, I'm looking for...". Either loud enough to get their attention, or at the least to get herself steered in the right direction.
3. Bad Habits and Misplaced Retribution, OTA
Stealing is wrong. A nice tenet, for people who have anything. They've given her a bag of clothing, of soap, paper and writing implements and a ticket that she's told has her name and location on it. And, apparently, three 'points', that can be used like coins to buy anything she wants from the 'vending machine'. But while she doesn't know the prices of things, she does know that, for example, a live rabbit is thirty points, and can work backwards from there. Enough to have a solid idea that her three points won't buy her anything important.
So she looks over shoulders and from around corners at people using the ICPs or the vending machines. She's studied her own ticket enough to know which words on the 'roster' are the name or 'cabin', so by process of elimination, the points value is either of the numbers on either side of the 'cabin'.
Looking for the biggest number, she realises with disappointment that she's going to have to risk it, because most people only have one big number and one small. A few people have both numbers high, but they're mostly in Red, same as that guy, and look severe or busy, the worst kind of person to steal from. While she'd love to, maybe just to punish them for not figuring out that guy's deal or for being his friend, she won't risk it. Regretfully, she aims for someone younger, and hopes that the number on the right is points.
A bump, a stammered apology, and she goes for their ticket with a short lifetime of skill.
[OOC: Conditions for being stolen from: 1. your character has a large number of points, at least in the triple digits, and 2. their ticket is accessible, i.e. she's seen them take it out and then put it away somewhere she can pick it from. She will NOT steal from anyone wearing red. If she is successful, she will buy a 3p snack from the vending machine and then reverse pickpocket the ticket back onto their person. ]
4. [Merry Little Voidtrain theme on haunting repeat], OTA
It takes her some time, but eventually she follows a group of other passengers into an open, dark room full of seating. A large, intricate production is unfolding on a screen at one side. Entranced, she sits among them, curls up with her knees tucked up into her hoodie. Rests her chin on her folded arms, and, ironically, takes in the 'movie' without seeing it.
Sat next to any of a certain smaller selection of people, she might allow herself to follow the screen, vision fixed on the colours and movement of another world, a story told in breathtaking detail, like it's happening right in front of her.
Either way, she'll end up invested, breath catching at suspenseful moments, protesting out loud when a villain seems to be getting away or a character she likes is being mistreated... She's not a quiet viewer, and doesn't know or care to change that.
5. Wildcard
[ Choose your own adventure! ]
no subject
But, really, she's spent longer talking back to him than she has not, so what's there to do but talk? She swallows, and forges ahead. "Anyway, plenty of people are trying to save the bees. That's the point. They didn't ask to be put on the... the train..."
Yeah, they're really not talking about the bees anymore.
no subject
Xue Yang doesn't know what to think anymore. There is a wall in his soul, trapping back every emotion he has ever known. He is waiting for the first crack..the one that will let all that anger out. The one that will give him back just a spark of what he was before. All she has to do is say the wrong thing and all of that will break through and then there will be nothing anyone can do..no one will be spared from his revenge. He has killed entire clans for a pinkie. He will kill an entire train for his soul.
no subject
She's always been good at reading people, but she really wishes she wasn't right now.
"We're both dead," she mutters, sullen and frustrated with the whole stupid situation, and habitually using that to hide the fear. "None of it even matters. Why can't you just watch the stupid movie? Why wouldn't anyone want to save the bees? There's probably gonna be some bleeding-heart guy who gets himself killed trying to do it, and they won't even know it, because they're bugs."
Actually. She reaches into her pocket, the fact that her hands are still folded into her sleeves making her even clumsier than just her half-frozen fingers, and pulls out one of the pieces of candy she got from the machine. If he's gonna snap, she wants to at least discharge the impulse she had before he does. "Ugh. I was gonna leave this for you, but they wouldn't let me in. So you might as well have it now."
no subject
A guard stands very close to him. Ready to take him down should he even attempt to harm anyone in this room. The fact that they even let him near her, shows they had no idea she was even there. And as soon as they do he will be whisked back away to a place where they can monitor him at all times. Just as his mind has been stripped, so has his freedom. Not that being imprisoned is anything new to him.
"I'm not supposed to be in a three car radius of you." Someone is bad at their job.
no subject
Hey, she'd be fine not seeing him again, but knowing that he's around and not knowing where is worse.
"How's that meant to work? We're stuck in here together until they send us back to die, and you're meant to just..." She makes a gesture, but it's hidden in the folds of her hoodie. "You didn't kill anyone until I got here, so it's not like you can't."
no subject
He places the candy in his mouth and closes his eyes as he enjoys the sweetness of it. A small pleasure in a body worn out from pain.
"They control it by making me stay in one place like any imprisonment. I'm just given occasional.." walks? exercise? A change of scenery so he doesn't go completely mad? He waves his hand dismissively at whatever this is. Which means the chances of them running into each other are only open to a small window of time.
no one survives bees on a train apart from the bees and the train, i have decided
She stops, because the two characters she's been staying here to follow are back on-screen. The surviving athlete has joined them, and the music has dropped in pitch, low and tense, as it starts to become clear that he's planning to use them as a distraction. Her attention shifts away from him as she watches.
LOL An unexpected ending!
He has been watching the screen this entire time but hasn't really seen anything that has been playing out. But he knows these are the two she is invested in so he actually simply stays quiet. This could almost be seen as kind when it comes to him, considering he should want to distract her from finding out their outcome.
no subject
Ugh, she wants to, though..! But she stays quiet until the camera pans away to outside the train, and a muffled explosion echoes through the speakers.
"There, see? Ugh, what a waste of time."
no subject
"I should leave first." Because otherwise they will see her next to him. He pushes himself up to his feet.
slam dunks this into ac bonus folder
She can't exactly storm out ahead of him now he's said that, after all. So she just bundles herself up into a mess of hoodie and irritation, and ignores him after a tired, "Good, stop bothering me."
starting the month off right \o/