VoidTrecker Express Mods (
voidtreckermods) wrote in
voidtreckerexpress2022-03-01 05:33 am
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Entry tags:
- alice liddell (am) [ou],
- allen walker [crau],
- clef [crau],
- clu [au-crau],
- emet-selch [ou],
- esteban drake [ou],
- fai d flourite [ou],
- genjo sanzo [ou],
- idia shroud [ou],
- inigo [ou],
- kairi [ou],
- little one [ou],
- madoka kaname [ou],
- najaran [ou],
- nell ingram [ou],
- rezo greywords [ou],
- romeo [crau],
- spark [crau],
- taiki [ou],
- the iron bull [ou],
- tidus [ou],
- yugi mutou [ou],
- zelda (oot) [ou],
- ~x~eli vanto [ou],
- ~x~peter parker [ou],
- ~x~senku ishigami [ou]
A New Platform [Intro Post March]
PLATFORM STOP: MONTH 17
(QUICKSAND)
(QUICKSAND)
BEFORE ARRIVAL
The voice of the Voidtrecker Express welcomes passengers at the same time as always, sometime after breakfast. With points updated, everyone can spend the morning shopping. Most people will be expecting the second announcement that comes a few hours later, as the colours of the void outside the windows blur more and more.
A lurch and a jolt, and the windows fill with the fog that means they are at a platform.
ON THE PLATFORM
1. THE ARRIVAL
At first, all your character can see is steam billowing around them as they come to their senses. But as their eyes adjust, they find themselves on a platform.
It is cold, a slush of ice and rain on the ground underneath their feet. It's not currently raining though. The platform is made of black cobbles, slippy under their feet, dark stone gates serving as barriers giving the impression of a severe and grim place.
They stand in clothes not their own, in a style they might not even recognise. They're carrying a rucksack on their person, and for a moment it seems to just be them, alone on this platform. Before the fog starts to subside, and they'll see they're one of eleven figures: all facing the tracks, and all dressed in cargo trousers and hoodies, the latter in one of four colours. Purple, red, blue or orange.
But then there's a roaring sound to get their attention, and out from the fog arrives a train. A sleek black, it it reads The Voidtrecker Express in gold lettering on the side. Every one of the doors hiss as they open automatically, and out pours a strange assortment of people, over a hundred at least. Some are human, some less so, with a majority wearing the same hoodie of four colours as they do, though some sport outfits in a variety of styles.
The train doors close behind them, and the vehicle is cloaked in the same fog that hides the world beyond the platform. A group of people head towards the gates of the platform, their expressions blank and unaffected by their surroundings. Ansem, Connor, Curufin, Elle Days, Freddy Fazbear, Margulis, Murderbot, Potato, Vexen, Will Stanton and Yota They disappear through the barriers, but no one else can - all people can do is wait until the train re-emerges, finishing whatever changes it's making.
It is cold, a slush of ice and rain on the ground underneath their feet. It's not currently raining though. The platform is made of black cobbles, slippy under their feet, dark stone gates serving as barriers giving the impression of a severe and grim place.
They stand in clothes not their own, in a style they might not even recognise. They're carrying a rucksack on their person, and for a moment it seems to just be them, alone on this platform. Before the fog starts to subside, and they'll see they're one of eleven figures: all facing the tracks, and all dressed in cargo trousers and hoodies, the latter in one of four colours. Purple, red, blue or orange.
But then there's a roaring sound to get their attention, and out from the fog arrives a train. A sleek black, it it reads The Voidtrecker Express in gold lettering on the side. Every one of the doors hiss as they open automatically, and out pours a strange assortment of people, over a hundred at least. Some are human, some less so, with a majority wearing the same hoodie of four colours as they do, though some sport outfits in a variety of styles.
The train doors close behind them, and the vehicle is cloaked in the same fog that hides the world beyond the platform. A group of people head towards the gates of the platform, their expressions blank and unaffected by their surroundings. Ansem, Connor, Curufin, Elle Days, Freddy Fazbear, Margulis, Murderbot, Potato, Vexen, Will Stanton and Yota They disappear through the barriers, but no one else can - all people can do is wait until the train re-emerges, finishing whatever changes it's making.
2. BOARDING THE TRAIN
After a short time, perhaps ten minutes or so, the fog clears and the doors hiss open again. Everyone will feel a pull when they do, a need to board, and those from the train may encourage new arrivals to board. This feeling grows into one of apprehension and turns worse the longer they stay off-board.
For those that do board, they may find themselves in a few different carriages, but most likely the standard coach. A row of seats sit available, with a few tables between each. More likely than not, some cookies have been set out with jugs of drink, and cups available for pouring.
For those that don't, however, they're likely to attract attention if they're spotted. And if that fails... an unfortunate end will await them.
For those that do board, they may find themselves in a few different carriages, but most likely the standard coach. A row of seats sit available, with a few tables between each. More likely than not, some cookies have been set out with jugs of drink, and cups available for pouring.
For those that don't, however, they're likely to attract attention if they're spotted. And if that fails... an unfortunate end will await them.
3. DEPARTURE
Do a little exploring, if you will. But people will have half an hour total from the train's arrival before a second horn sounds, encouraging any stragglers taking advantage of the fresh air to board. After five minutes from this, the doors slide shut. Veteran passengers know what will happen next, but they may wish to brief their new companions.
The train begins to rumble with activity, and the platform starts to disappear into a fog as the voidcraft moves. A female-coded artificial voice echoes throughout the train.
The train begins to tilt, leaving the ground and rising up into the fog-filled sky.
A shudder, a jolt, a lurch to the left. A flash of light, colourful and blinding. As quick as it happens it is done. The train seems to steady itself. The fog from the windows is gone now, replaced with a kaleidoscope of ever-changing colours.
Welcome to the Void.
The train begins to rumble with activity, and the platform starts to disappear into a fog as the voidcraft moves. A female-coded artificial voice echoes throughout the train.
"Welcome aboard, passengers of the Voidtrecker Express. Please take the time to read the passenger information displayed on the Information and Communication points, and familiarise yourself with the layout and emergency exits."
The train begins to tilt, leaving the ground and rising up into the fog-filled sky.
"Entrance into Voidspace imminent. New passengers are advised to remain seated. Entry into Voidspace in ten, nine, eight, seven, six, five, four, three, two, one."
A shudder, a jolt, a lurch to the left. A flash of light, colourful and blinding. As quick as it happens it is done. The train seems to steady itself. The fog from the windows is gone now, replaced with a kaleidoscope of ever-changing colours.
ON THE TRAIN
1. EXPLORING
With nowhere to go but through the train's carriages, this is a good time for newcomers to explore. For veterans, it's back to your everyday life aboard the Voidtrecker Express.
¤ New arrivals will notice a screen and console in every carriage sharing the same message, and a stack of leaflets in holders by them offering further information to the curious (see 'Publications'). There are lavatories available on each carriage on one end, with another console with a deposit box under it at the other. This is the train shop.
¤ It'll take some time for newbies to figure out the layout, even if there's only two directions to go in. Go one end, and you'll find the food stores and washing utilities. This month's key ingredient is pineapple, and you're sure to bump into others curious about what's in the stock.
¤ Go to the other end, and you'll find the sleeper cabins. Plaques sit on the wall by each door with the names of their occupants, and one of these will be yours - hopefully, they'll figure out that swiping their ticket against the doorpad will open it up to them. In most rooms, the occupied beds are obvious, leaving the spotless, empty spaces for the newcomers. Room is tight, but there are storage cubbies at the head of each bed, beds fold up and, the bottom bunks double as benches for the small table. There is storage under those benches full of spare blankets and pillows.
¤ At the farthest end in this direction is the luggage carriage, where passengers who have bought items from the train shop will find their purchases. There are also medical kits for every one, each labelled with their full roster name. These are scattered around the luggage carriage in various suitcases and bags, but there's also a small fridge and kettle here with bottled water, for those who want a quiet drink.
For those of Purple team who go looking for their reward they will find simple boxes of cupcakes to share out. There's a cupcake for all of purple team, even the new arrivals, share in your new team's success!
¤ New arrivals will notice a screen and console in every carriage sharing the same message, and a stack of leaflets in holders by them offering further information to the curious (see 'Publications'). There are lavatories available on each carriage on one end, with another console with a deposit box under it at the other. This is the train shop.
¤ It'll take some time for newbies to figure out the layout, even if there's only two directions to go in. Go one end, and you'll find the food stores and washing utilities. This month's key ingredient is pineapple, and you're sure to bump into others curious about what's in the stock.
¤ Go to the other end, and you'll find the sleeper cabins. Plaques sit on the wall by each door with the names of their occupants, and one of these will be yours - hopefully, they'll figure out that swiping their ticket against the doorpad will open it up to them. In most rooms, the occupied beds are obvious, leaving the spotless, empty spaces for the newcomers. Room is tight, but there are storage cubbies at the head of each bed, beds fold up and, the bottom bunks double as benches for the small table. There is storage under those benches full of spare blankets and pillows.
¤ At the farthest end in this direction is the luggage carriage, where passengers who have bought items from the train shop will find their purchases. There are also medical kits for every one, each labelled with their full roster name. These are scattered around the luggage carriage in various suitcases and bags, but there's also a small fridge and kettle here with bottled water, for those who want a quiet drink.
For those of Purple team who go looking for their reward they will find simple boxes of cupcakes to share out. There's a cupcake for all of purple team, even the new arrivals, share in your new team's success!
2. ACTIVITIES
But of course, there's also everything in-between those two directions, and the people in them.
¤ Areas of note will be the training gym, where there's always regulars training to pass the time. There's a training board offering services, but maybe you'll find someone who catches your eye in here. Or even its gear?
¤ Is your character used to the appliances to be found in the kitchen? Depending on when your character wanders in, they may find someone testing out a recipe, preparing for lunch, or even dinner time.
¤ The library offers a quiet place, with a fair selection of books from fiction to non-fiction. Is your character interested in learning more about the void? Picking up an action or adventure book? Wow, there sure are a few magazines.
¤ There's also media to consume, from the games car, the cinema, to the arts carriage. Ever played a virtual reality game? Wanted to learn how to fly? Have you seen a screen of moving pictures? There's now documentaries to be found in the cinema's catalogues, from How To programming, Void-related topics, and sports.
¤ Areas of note will be the training gym, where there's always regulars training to pass the time. There's a training board offering services, but maybe you'll find someone who catches your eye in here. Or even its gear?
¤ Is your character used to the appliances to be found in the kitchen? Depending on when your character wanders in, they may find someone testing out a recipe, preparing for lunch, or even dinner time.
¤ The library offers a quiet place, with a fair selection of books from fiction to non-fiction. Is your character interested in learning more about the void? Picking up an action or adventure book? Wow, there sure are a few magazines.
¤ There's also media to consume, from the games car, the cinema, to the arts carriage. Ever played a virtual reality game? Wanted to learn how to fly? Have you seen a screen of moving pictures? There's now documentaries to be found in the cinema's catalogues, from How To programming, Void-related topics, and sports.
3. REST AND SLEEP
¤ Time is difficult to track in the void, even with the few clocks around showing a 21 hour time. But the windows allowing a view of the kalediscope void will shift to a pitch black once the time reaches 12, and keep for the rest of the day.
¤ Breakfast, lunch, and dinner time is usually announced by whoever's cooking that day, and when. Sometimes it's decided by the team chores; other times, it's decided by who wants to be cooking.
¤ But sleep eventually comes to all, even if they don't want it to. When 21 hours have finally passed on the train, all passengers, whether they need sleep or not, will see black - only to start a new day in their cabin beds, with the sound of the train's automated voice greeting them with a 'Good morning' message.
¤ Breakfast, lunch, and dinner time is usually announced by whoever's cooking that day, and when. Sometimes it's decided by the team chores; other times, it's decided by who wants to be cooking.
¤ But sleep eventually comes to all, even if they don't want it to. When 21 hours have finally passed on the train, all passengers, whether they need sleep or not, will see black - only to start a new day in their cabin beds, with the sound of the train's automated voice greeting them with a 'Good morning' message.
NAVIGATION ~ GAMEPLAY ~ SETTING ~ CHARACTER INITIATIVES ~ QUESTIONS
Did they do Gremlin? I think they did?
Najaran looked startled at that.
Yep, they did. He asked if Gremlin would help him with the ICPs
questionablegood side, if he can!He waits a bit to see if the metallic being will impart anymore words of wisdom today, but if it won't, Esteban has lingered long enough on almost all of them. The only one remaining is Gargoyle, whom they'd talked about but whom he hadn't greeted yet.
Right. Ty.
"Fair Mistress Grubel! Wonder of all worlds!" Living Weapon corrected.
Najaran winced and chose the better part of valor. She refused to respond.
Re: Right. Ty.
Hun. That's twice that Grubel's name is mentioned, and twice that Najaran's face twists and her reactions grow... a little distant. The half-elf would ask, but it doesn't seem to be a subject that should be lingered on. He thinks. Maybe.
"So you've seen lots of diff'rent worlds? D'you know more about them?" he asks the creature instead, prodding lightly to see if it would bother answering him. If not, he can move along, no problem.
Re: Right. Ty.
Najaran sighed. "We saw glances, but I never got to another world till the Train."
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"Tell me about Gargoyle?" he adds instead, perking up as he motions the name, with the SCA dutifully garbling it out with his slow hand gestures. He has to look up at the giant when he approaches, waving at the statuesque being with a cheeky wink before he turns back to the cepter. He's pretty sure that Gargoyle doesn't speak. But he could be pleasantly surprised!
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"Gargoyle was Kigi's main Card, the way Knight is mine. So we got to fight against him multiple times," she said, looking up at Gargoyle with admiration. "He's super strong and protective. But more offensive than defensive. It was super hard for me and Knight to beat him, we almost died!" she said, beaming. She hadn't been happy about the almost dying part in the moment, but now she was so proud of how wonderful Gargoyle was, so she was impressed more than anything else.
XD good to wrap it up soon-ish? If Esteban ever lets me. orz
"It's nice t'meet you all!" he greets instead, making a grand gesture to all the cards with a grin before bowing lightly, as if he'd just done a show. The greetings done, he's more than happy to shuffle closer to the knight bearing the cepter, grinning at them both.
"Can I climb up?" he half-asks. There's a... pang of nostalgia when he realizes that Najaran climbs atop Knight the same way he used to climb to his mother's shoulder when he was a hookling, but he brushes it aside, eager to see if he'll be given permission. She'd clearly meant to spend time with her cards here, but he's not about to walk away-- too nosy and wanting to brighten her day seeing as she's having a bad one.
Heh, if they ever let us, sure
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"Thanks, Knight!" Just because he didn't need help, doesn't mean that the offer isn't appreciated, and Esteban crouches next to the giant's head for stability, a hand on his pauldron and another on the protruding spike by his side. It's a bit of a squeeze, but just the height boost makes him grin out wide and bright, thrilled at the slight change as he watches over the platform from his new vantage.
"Woaaah~ No wonder y' like it up here!" he calls out to his new friend, catching a soft breeze that rustles through his bangs. "It's like bein' on a Naming Tree!"
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"Soon, I hope," he cheers, grin wide as he stretches his arms. "Tell me what's it's like, to fly with them?"
Esteban remembers his own experiences, but he's curious as to how the cepter understands, or registers flight. As someone without wings, how does she feel about it? Is she scared? Does she fear a fall? Does she embrace the skies? Does she feel her heart soar the same way Esteban always feels his, swooping and sweeping through the air with each shift of Thunderbeak's wings?
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Esteban's grins widens when she mentions this, also amused because while he has loved the one time the dragon had carried him across the sky-- in the middle of the night, in the middle of a battle-- there had also been something... missing in Esteban's opinion. Something strange that he hadn't been able to voice, because it's so rude but he finds that the slender dragon flies strangely, missing the beat of gargantuan wings, missing the dip and rise through the skies with each sweep. In that respect, Thunderbeak is far more similar to what he's used to.
He's looking forwards to that flight!
Anywho-- "Oh, you like food? What kinda food?" He immediately asks, because he might as well; the fact that finding spots to eat took precedence over the strategical aspect of her cards told him a lot right there. Esteban had to hide a snicker before it grew too loud, his grin widening as he encouraged his companion to chatter away.
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"Well, that's easy t' fix up!" He mentions with a cheery grin. "Jake an' I keep on sayin' we'll be makin' pizza together. When we make it, I'll save you a portion!" he promises, grinning wide. It's easy enough for him to offer, and if it can brighten Najaran's day, then all the better!
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(Reference to the octopus? Esteban joined JUST as that character left)
The second, though...
"What?" There's a pause as he blinks; blue eyes entirely lost at her casual mention of-- is that a thing that happened? That is a whole lot of disturbing on so many levels, thanks!
Yep.
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Best stop that mental picture before he has his own troubles opening the kitchen stores.
"We don't have it anymore?" Just to make sure. He'd rather avoid that foodtype too, thanks.
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It's still making him wary over the food stores now, but Esteban will take the confirmation as good enough and try not to think too hard about it. Flapping his hand as if it might brush the intrusive thoughts away, he straightens, up on Knight's shoulder, to stretch out as much as he can.
"Oh! I think the train's gonna call us back in pretty soon;" he mentions, and there's a wave to the boxes she still hasn't shared with her cards. He should get going.
"How 'bout we talk some more when you've got free time? I'm pretty often in the weather carriage, if you wanna." He offers, a grin brightening his face as he starts skipping down the giant armor's limb, and leaping off it with ease. He waves once he's down there, and grins, tossing a happy "Enjoy your meal! Hope it's super yummy!~" to the group, before he makes his way out and back to the crowds.
Ty for the thread!