VoidTrecker Express Mods (
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voidtreckerexpress2022-07-01 05:46 am
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A New Platform [Intro Post July]
PLATFORM STOP: MONTH 19
(SYMPHONY)
(SYMPHONY)
BEFORE ARRIVAL
The voice of the Voidtrecker Express welcomes passengers at the same time as always, sometime after breakfast. With points updated, everyone can spend the morning shopping. Most people will be expecting the second announcement that comes a few hours later, as the colours of the void outside the windows blur more and more.
A lurch and a jolt, and the windows fill with the fog that means they are at a platform.
ON THE PLATFORM
1. THE ARRIVAL
At first, all your character can see is steam billowing around them as they come to their senses. But as their eyes adjust, they find themselves on a platform. It is a small platform, a dusty strip of concrete next to the tracks. The barrier is at the far end, housed in a brick shelter. The sky is dark with clouds and the air is damp. A fine drizzle falls, not heavy at all but they will find their clothes quickly become damp.
They stand in clothes not their own, in a style they might not even recognise. They're carrying a rucksack on their person, and for a moment it seems to just be them, alone on this platform. Before the fog starts to subside, and they'll see they are alone: facing the tracks.
But then there's a roaring sound to get their attention, and out from the fog arrives a train. A sleek black, it reads The Voidtrecker Express in gold lettering on the side. Every one of the doors hiss as they open automatically, and out pours a strange assortment of people. Some are human, some less so, with a majority wearing the same hoodie of four colours as they do, though some sport outfits in a variety of styles.
The train doors close behind them, and the vehicle is cloaked in the same fog that hides the world beyond the platform. A group of people head towards the gates of the platform, their expressions blank and unaffected by their surroundings. Altair Kallig, Aya Brea, Darth Nox, Eli Vanto, Elizabeth, Shen Qingqiu, Soma Cruz, Thrawn. They disappear through the barriers, but no one else can - all people can do is wait until the train re-emerges, finishing whatever changes it's making.
They stand in clothes not their own, in a style they might not even recognise. They're carrying a rucksack on their person, and for a moment it seems to just be them, alone on this platform. Before the fog starts to subside, and they'll see they are alone: facing the tracks.
But then there's a roaring sound to get their attention, and out from the fog arrives a train. A sleek black, it reads The Voidtrecker Express in gold lettering on the side. Every one of the doors hiss as they open automatically, and out pours a strange assortment of people. Some are human, some less so, with a majority wearing the same hoodie of four colours as they do, though some sport outfits in a variety of styles.
The train doors close behind them, and the vehicle is cloaked in the same fog that hides the world beyond the platform. A group of people head towards the gates of the platform, their expressions blank and unaffected by their surroundings. Altair Kallig, Aya Brea, Darth Nox, Eli Vanto, Elizabeth, Shen Qingqiu, Soma Cruz, Thrawn. They disappear through the barriers, but no one else can - all people can do is wait until the train re-emerges, finishing whatever changes it's making.
2. BOARDING THE TRAIN
After a short time, about ten minutes or so, the fog clears and the doors hiss open again. Everyone will feel a pull when they do, a need to board, and those from the train may encourage new arrivals to board. This feeling grows into one of apprehension and turns worse the longer they stay off-board.
For those that do board, they may find themselves in a few different carriages, but most likely the standard coach. A row of seats sit available, with a few tables between each. More likely than not, some cookies have been set out with jugs of drink, and cups available for pouring.
For those that don't, however, they're likely to attract attention if they're spotted. And if that fails... an unfortunate end will await them.
For those that do board, they may find themselves in a few different carriages, but most likely the standard coach. A row of seats sit available, with a few tables between each. More likely than not, some cookies have been set out with jugs of drink, and cups available for pouring.
For those that don't, however, they're likely to attract attention if they're spotted. And if that fails... an unfortunate end will await them.
a. New arrivals will notice a screen and console in every carriage sharing the same message, and a stack of leaflets in holders by them offering further information to the curious (see 'Publications'). There are lavatories available on each carriage on one end, with another console with a deposit box under it at the other. This is the train shop.
b. It'll take some time for newbies to figure out the layout, even if there's only two directions to go in. Go one end, and you'll find the food stores and washing utilities. This month's key ingredient is broccoli, and you're sure to bump into others curious about what's in the stock.
c. Go to the other end, and you'll find the sleeper cabins. Plaques sit on the wall by each door with the names of their occupants, and one of these will be yours - hopefully, they'll figure out that swiping their ticket against the doorpad will open it up to them. In most rooms, the occupied beds are obvious, leaving the spotless, empty spaces for the newcomers. Room is tight, but there are storage cubbies at the head of each bed, beds fold up and, the bottom bunks double as benches for the small table. There is storage under those benches full of spare blankets and pillows.
d. At the farthest end in this direction is the luggage carriage, where passengers who have bought items from the train shop will find their purchases. These are scattered around the luggage carriage in various suitcases and bags, but there's also a small fridge and kettle here with bottled water, for those who want a quiet drink. For those curious about the reward for Purple Team they will find it here
b. It'll take some time for newbies to figure out the layout, even if there's only two directions to go in. Go one end, and you'll find the food stores and washing utilities. This month's key ingredient is broccoli, and you're sure to bump into others curious about what's in the stock.
c. Go to the other end, and you'll find the sleeper cabins. Plaques sit on the wall by each door with the names of their occupants, and one of these will be yours - hopefully, they'll figure out that swiping their ticket against the doorpad will open it up to them. In most rooms, the occupied beds are obvious, leaving the spotless, empty spaces for the newcomers. Room is tight, but there are storage cubbies at the head of each bed, beds fold up and, the bottom bunks double as benches for the small table. There is storage under those benches full of spare blankets and pillows.
d. At the farthest end in this direction is the luggage carriage, where passengers who have bought items from the train shop will find their purchases. These are scattered around the luggage carriage in various suitcases and bags, but there's also a small fridge and kettle here with bottled water, for those who want a quiet drink. For those curious about the reward for Purple Team they will find it here
SOME MISCHIEF
Those exploring the train will find that some passengers have been busy in the kitchens. Three bowls of hard candies are out for display, each labelled with a placard. All are free for the taking.
Energise! Provides an extra boost of energy.
Refresh! Like dipping tired feet into a cool spring.
Calm! Allowing you to start relaxing, like a prelude to meditation.
Energise is a red coloured candy that tastes faintly sweet. When eaten it provides about five hours worth of extra energy. This may lead to characters bouncing off walls, being easily distracted, being extra curious, or blurting out whatever comes to mind, including their feelings for other Voidtreckers. When combined with the Calm candy, a character's focus is increased, though they may feel more inclined to try new things or take new risks or chances.
Refresh is a green coloured candy that tastes faintly salty. With rivigourating divine energy within the candy, those who take it will feel mildly euphoric and floaty, bubbling, or otherwise happier. Literal floating of under a metre off the ground is possible while traveling the void, as well as having characters turn into small eastern styled dragons for about an hour. When combined with the Energise candy, characters may find they're capable of limited flight in the void. They may also find themselves as a tiny dragon with an obsessive focus on something small or silly, lasting as long as their dragon transformation, so about an hour.
Calm is a blue coloured candy that tastes faintly floral. This candy aids with rest and slowing down an overbusy mind. There's a side effect of grogginess after it wears off that grows proportionate to how many candies are consumed. Combined with Refresh candy, characters will find themselves more inclined toward open discussions, forgiveness and letting go, or engaging with people in ways they'd usually inhibit themselves from. So yes, a bit like being gently buzzed, with no hangovers.
Refresh is a green coloured candy that tastes faintly salty. With rivigourating divine energy within the candy, those who take it will feel mildly euphoric and floaty, bubbling, or otherwise happier. Literal floating of under a metre off the ground is possible while traveling the void, as well as having characters turn into small eastern styled dragons for about an hour. When combined with the Energise candy, characters may find they're capable of limited flight in the void. They may also find themselves as a tiny dragon with an obsessive focus on something small or silly, lasting as long as their dragon transformation, so about an hour.
Calm is a blue coloured candy that tastes faintly floral. This candy aids with rest and slowing down an overbusy mind. There's a side effect of grogginess after it wears off that grows proportionate to how many candies are consumed. Combined with Refresh candy, characters will find themselves more inclined toward open discussions, forgiveness and letting go, or engaging with people in ways they'd usually inhibit themselves from. So yes, a bit like being gently buzzed, with no hangovers.
DEPARTURE
The train begins to rumble with activity, and the platform starts to disappear into a fog as the voidcraft moves. A female-coded artificial voice echoes throughout the train.
"Welcome aboard, passengers of the Voidtrecker Express. Please take the time to read the passenger information displayed on the Information and Communication points, and familiarise yourself with the layout and emergency exits."
The train begins to tilt, leaving the ground and rising up into the fog-filled sky.
"Entrance into Voidspace imminent. New passengers are advised to remain seated. Entry into Voidspace in ten, nine, eight, seven, six, five, four, three, two, one."
A shudder, a jolt, a lurch to the left. A flash of light, colourful and blinding. As quick as it happens it is done. The train seems to steady itself. The fog from the windows is gone now, replaced with a kaleidoscope of ever-changing colours.
NAVIGATION ~ GAMEPLAY ~ SETTING ~ CHARACTER INITIATIVES ~ QUESTIONS
Thank you to Rakel (player of Lan Jingyi) for the enchanted candy mischief. Any questions about those should be directed to them.
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He peeked in to see if he was first back, and then began setting everything out.
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Joining Romeo back in their previous spot, Idia passed over the boy's drink before dropping down to sit cross-legged on the ground. "All set?"
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"Yes here! I didn't spill any!" He sounded very proud of that as he sets the popcorn and toppings and even the chopsticks he had grabbed out.
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Hm? "What are those for?" He pointing towards the chopsticks. He can take a guess, it had to be for the popcorn, nothing else made immediate sense for them being there. Was this a way Romeo liked to eat them?
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So he can make sure his hands don't get sticky this way! He's never actually eaten popcorn with chopsticks before but it can't be so difficult!
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"You ready?" He asks as he starts the game up, setting it to the easiest level since this was the first time for Romeo. Sure, it would be boring for Idia, but he would mop up the enemies Romeo missed and help him tackle the boss if he has trouble. "Make sure you pick up the power ups, but it's ok to miss them if you think you will take damage getting them."
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He nodded because he was ready! He was going to learn to be really good at this game so he would be a good teammate for Idia.
"Okay! Do I just got to go through them to get them or do I need to press a button?"
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Then a chuckle. "Don't worry if you run out of lives, I also included all the old cheat codes from the original game in this, so if you get sick of game overs I can put in one for unlimited lives."
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He began, eyes on the screen to make sure he could get all those power ups!
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It felt very weird to play this with someone else... and someone so close to Ortho's age when he- hmmm... Idia half watching the screen to catch any enemies Romeo missed on his first pass, and half on the kid himself, watching his enjoyment at the game. He seemed to be handling it well, though Idia still has to tease him. "You seem to get it, but better make sure you'll be ready for the boss."
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"We best get real good by then!"
pfft this thread has been the most smile/happy icons I've ever used for him XD
Oh, look at that excitement! That's what gaming should be about! The absolutely joy of being lost in a new game, wanting to overcome all of the hurdles put in your way. Idia's so glad Romeo liked Star Rogue! "He'll be easy between the two of us." Idia will make sure to cover Romeo, get enough shots in if Romeo struggled, but to also allow the boy to get the killing shot off. To make it his victory.
yes good <3
He bounced some more. "Is the boss soon? Do you think we will be strong enough? I bet if we work together we won't have a problem!"
Because teamwork made everything easier.
no, he sad boy, need more sad. I got more icons for that
"But you got to get through all the generals to get to Kronos himself and take him down, for the sake of the universe." If they got that far today? Who knows. If not, the game would be here for Romeo to practice on as much as he wanted. Hell, Idia is certainly going to be spending some time on it, for nostalgia reasons. It was so good to have access to this game again. It was so important to him.
start to wrap?
He focused back fully on the game, this next bit was tricky, there was a lot of dodging to do.
"Watch out! These ones shoot fast!"
I think that's a good idea
And talking of that... the screen losing the rest of it's enemies, an emptiness to it... before the first boss appears. "Watch where you go and take him down. You better win this." It meant as encouragement rather than a warning, for Romeo to give it his all and get that kill.
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The boss.
"Let's go!" He calls, grinning as he presses buttons with a newfound urgency. He will defeat this boss! They will! Together!