VoidTrecker Express Mods (
voidtreckermods) wrote in
voidtreckerexpress2020-02-08 08:34 am
Entry tags:
- 47 [ou],
- edge [ou],
- garrett [crau],
- inigo [ou],
- little one [ou],
- madoka kaname [ou],
- overlord zetta [crau],
- piccolo [ou],
- ple two [ou],
- rapunzel [ou],
- romeo [crau],
- taiki [ou],
- zelda (oot) [ou],
- ~x~arataka reigen [ou],
- ~x~bucky barnes [ou],
- ~x~cal kestis [ou],
- ~x~conan edogawa [ou],
- ~x~curufin [crau],
- ~x~dairine callahan [crau],
- ~x~danny phantom [ou],
- ~x~dio brando [au],
- ~x~dread thunderstorm [ou],
- ~x~feanor [ou],
- ~x~fingon [ou],
- ~x~hibiki shikyoin [crau],
- ~x~ivy wakefield [ou],
- ~x~jak [ou],
- ~x~jessie custer [au],
- ~x~joscelin fitzthomas [crau],
- ~x~kaito kuroba [ou],
- ~x~kumoko [ou],
- ~x~lightning farron [ou],
- ~x~marcus wright [ou],
- ~x~namine [ou],
- ~x~naruto uzumaki [ou],
- ~x~nerdanel mathaniel [ou],
- ~x~nita callahan [crau],
- ~x~peggy carter [ou],
- ~x~peter parker [ou],
- ~x~sxt-2 [ou],
- ~x~terra [ou],
- ~x~the doctor (11) [ou],
- ~x~thea queen [crau],
- ~x~tobias fangor [ou],
- ~x~wen qing [ou],
- ~x~will stanton [ou],
- ~x~yuffie kisaragi [ou],
- ~x~yuki sohma [ou]
Breach!
Day twenty of the month of Domino starts as a perfectly normal day on the Voidtrecker express. Passengers work on chores, or play games, bicker and read. The usual ways of relieving the slight tedium that come with being stuck on a train. Even a train that is hurtling through the void.
It is about mid morning when the whole train tilts, suddenly as if it has been hit. It is enough to knock passengers over if they don’t catch themselves quick enough. For those in the games car there is a loud bang as something hits the window. A small black object is stuck in the window for a moment before it dislodges and disappears as quickly as it appears.
The window doesn’t smash but cracks appear around the impact site. Almost immediately sirens begin going off. "Breach. Breach. Warning. Breach."
Hopefully passengers will remember what they are to do in the event of such an incident. For anyone in the kitchen they will see that the oven, water and other appliances switch off. Doors begin closing around the train, in an attempt to seal carriages.
Those in the games carriage won’t see much of that, they will barely have time to register what has happened before they feel dizzy and sleepy, falling to the ground where they are. This spreads throughout the train, the further away a passenger is from the games car the longer they will have before they succumb but within fifteen minutes everyone on the train will be sleeping. Even including those who usually do not sleep or even those who cannot sleep.
Because this is no ordinary sleep.
For some passengers they will sleep the whole day and night, solidly and dreamlessly. But for others, for most, their sleep is anything but peaceful.
They will dream, strange, wonderful or terrible dreams and walk those dreams with their fellow passengers. Tumbling from one to another with no sense of where one ends and the other begins they will dream the whole day and night, though it will likely feel much longer and perhaps much shorter.
Their dreams may come from themselves, they may come from their fellow passengers and there are a few dreams that all may find themselves dreaming.
Infestation
The train is filled with dralite. They are everywhere, in every carriage. Flying through doors, in your bed. This dream takes the form of a stress dream, every time you think you have emptied a space of dralite there are more.
They aren’t aggressive creatures, just annoying and the ever shifting dream means that every time you remove one from hugging your head another appears. The train shifts and warps, carriages muddling as you move through it trying to contain all of the creatures.
A Distant Light
It is a dark night, though there are stars in the sky. In the distance there is a bonfire lighting up the area. Around it there are figures, they are too far away to make out any features but in the flickering light you can see they wear hoodies in the colours you know well by now.
There is the sound of singing and laughter and you want to approach. But no matter how long you walk the fire is always in the distance, never getting closer. You feel a great longing to be at the fire, but it is out of reach.
Flying
Flying is such a universal dream and so it is not surprising many of your dreams will incorporate this. You fly, over mountain, across rivers and seas, through forests and through the debths of space itself.
But most often you fly through the void, the ever shifting void around you, diving through colours that swirl and dance around you.
Dream well Void warriors!
(OOC: The plotting and information post is here. Characters will wake up on day 21 and there will be an ooc mod post detailing that on the 10th February.)
It is about mid morning when the whole train tilts, suddenly as if it has been hit. It is enough to knock passengers over if they don’t catch themselves quick enough. For those in the games car there is a loud bang as something hits the window. A small black object is stuck in the window for a moment before it dislodges and disappears as quickly as it appears.
The window doesn’t smash but cracks appear around the impact site. Almost immediately sirens begin going off. "Breach. Breach. Warning. Breach."
Hopefully passengers will remember what they are to do in the event of such an incident. For anyone in the kitchen they will see that the oven, water and other appliances switch off. Doors begin closing around the train, in an attempt to seal carriages.
Those in the games carriage won’t see much of that, they will barely have time to register what has happened before they feel dizzy and sleepy, falling to the ground where they are. This spreads throughout the train, the further away a passenger is from the games car the longer they will have before they succumb but within fifteen minutes everyone on the train will be sleeping. Even including those who usually do not sleep or even those who cannot sleep.
Because this is no ordinary sleep.
For some passengers they will sleep the whole day and night, solidly and dreamlessly. But for others, for most, their sleep is anything but peaceful.
They will dream, strange, wonderful or terrible dreams and walk those dreams with their fellow passengers. Tumbling from one to another with no sense of where one ends and the other begins they will dream the whole day and night, though it will likely feel much longer and perhaps much shorter.
Their dreams may come from themselves, they may come from their fellow passengers and there are a few dreams that all may find themselves dreaming.
Infestation
The train is filled with dralite. They are everywhere, in every carriage. Flying through doors, in your bed. This dream takes the form of a stress dream, every time you think you have emptied a space of dralite there are more.
They aren’t aggressive creatures, just annoying and the ever shifting dream means that every time you remove one from hugging your head another appears. The train shifts and warps, carriages muddling as you move through it trying to contain all of the creatures.
A Distant Light
It is a dark night, though there are stars in the sky. In the distance there is a bonfire lighting up the area. Around it there are figures, they are too far away to make out any features but in the flickering light you can see they wear hoodies in the colours you know well by now.
There is the sound of singing and laughter and you want to approach. But no matter how long you walk the fire is always in the distance, never getting closer. You feel a great longing to be at the fire, but it is out of reach.
Flying
Flying is such a universal dream and so it is not surprising many of your dreams will incorporate this. You fly, over mountain, across rivers and seas, through forests and through the debths of space itself.
But most often you fly through the void, the ever shifting void around you, diving through colours that swirl and dance around you.
Dream well Void warriors!
(OOC: The plotting and information post is here. Characters will wake up on day 21 and there will be an ooc mod post detailing that on the 10th February.)

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Jessie had been about to sneak a smoke when she crashes into the wall, landing on the smoking car floor. Her unlit cig landing next to her but her lighter safely in her pocket. But in the process the swamps of Louisiana fill the room.
Its Angelville.
Jessie knows she has to ding dong dash before grand'mere sees but its too late.
She's slammed into the coffin and the lake is mere inches away.
For the handful in the know its the truth behind her phobia. Otherwise welcome to her nightmare, her family sucks.
But there are peeks into Tristian and her pre Angelville life.
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His roommate mentioned deserving to to be put in a coffin underwater before, when she was beating herself up a few months ago. If this place is made of nightmares, then Reigen thinks he knows who's in there.
"Shit--Jessie!" He doesn't think much about it before he's at the shore of the lake, trying to pry open the box regardless if it's locked shut or not. "Oi, you can hear me, right?! Hang in there!"
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"I'm gonna try and bust the lock so you can kick your way out, alright? You're gonna be ok. Just watch your fingers!" With that, Reigen starts his attempts to force open the lock with a screwdriver. Once that's taken care of, it's just a normal wooden coffin, right?
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He approaches, giving the thing a firm kick with his foot, to see if it's sturdy enough. For what? He can't remember. He never seems to be able to remember. But there's a coffin, and something he's supposed to do. It'll come to him eventually.
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/Open up!/ she says, though the lid doesn't budge on its own.
Maybe it has to open from inside...?
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/Open,/ she utters, focusing all of her attention and wizardly power on the lock - though that split-second allows the lake to move again, and their window of time shortens appropriately.
Fortunately, that means TC and Jody can also get wet.